package ;
import flash.display.InteractiveObject;

/**
 * ...
 * @author m
 */

class TileInfo 
{		
	var mType: Int;
	var mId: Int;

	
	public function new() 
	{
		mType = 0;
		mId = 0;
	}
	
	
	public function SetType(type: Int, on: Bool)
	{
		if (on)
			mType |= type;
		else
			mType &= ~type;
	}
	
	
	public function SetId(id: Int)
	{
		mId = id;
	}
	
	
	public function GetId(): Int
	{
		return mId;
	}
	
	
	public function Update()
	{
	}
}